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RIZOMUV VIRTUAL SPACES AND REAL SPACE - UV Mapping 3D Software - RIZOM-LAB[^4^]


Rizom Lab RizomUV 2018.0.95: A Powerful UV Mapping 3D Software




Are you looking for a fast and efficient way to create UV maps for your 3D models? Do you want to have full control over your UV layout and optimize it for your specific needs? If so, you might want to check out Rizom Lab RizomUV 2018.0.95, a powerful UV mapping 3D software that can handle any type of mesh, from organic to hard surface.




Rizom Lab RizomUV 2018.0.95



RizomUV is a standalone application that can segment, flatten, and pack UVs without any manual intervention. It uses a state-of-the-art algorithm that can produce high-quality UV maps in seconds, even with non-quads meshes. It also offers a variety of tools and options that allow you to edit your UVs manually if you prefer, or fine-tune the results of the automatic process.


In this article, we will introduce you to RizomUV and its main features and benefits. We will also explain how it works and how you can use it for your projects. We will compare the two variants of RizomUV: Virtual Spaces and Real Space, and show you how they differ in terms of workflow and output. We will also talk about how you can integrate RizomUV into your custom pipelines or other 3D editing software using the RizomUV C++ Library. Finally, we will tell you what's new in the latest version of RizomUV (2018.0.95) and how you can get started with it.


How RizomUV Works




RizomUV is designed to make UV mapping easy and fast for any type of mesh. It can handle complex geometries, high-poly meshes, and non-manifold meshes. It can also work with multiple objects, multiple UV sets, and multiple tiles. The basic workflow of RizomUV consists of three steps: segmenting, flattening, and packing UVs. Let's take a look at each step in more detail.


Segmenting UVs




The first step of UV mapping is to segment your mesh into islands, which are groups of polygons that share the same UV space. RizomUV can do this automatically or manually, depending on your preference. You can use the cutting tools to create seams along the edges of your mesh, or you can use the island detection feature to let RizomUV find the best seams for you. You can also use the auto-seams feature to generate seams based on the curvature, the angle, or the material of your mesh.


Segmenting UVs is important because it affects how your mesh will be flattened and packed later. You want to create islands that are as large and as few as possible, while avoiding distortion and stretching. You also want to create islands that are logical and consistent with the shape and the texture of your mesh. RizomUV helps you achieve this by providing you with visual feedback and editing tools.


Flattening UVs




The second step of UV mapping is to flatten your islands into 2D shapes that fit into a square UV space. RizomUV can do this automatically or manually, depending on your preference. You can use the unwrapping algorithm to let RizomUV flatten your islands in one click, or you can use the pinning tools to control how your islands are flattened. You can also use the stretch display feature to see how much distortion and stretching your islands have.


Flattening UVs is important because it affects how your texture will look on your mesh. You want to flatten your islands in a way that preserves the proportions and the details of your mesh, while minimizing distortion and stretching. You also want to flatten your islands in a way that matches the orientation and the scale of your texture. RizomUV helps you achieve this by providing you with visual feedback and editing tools.


Packing UVs




The third step of UV mapping is to pack your flattened islands into the square UV space, or into multiple tiles if you have more than one UV set. RizomUV can do this automatically or manually, depending on your preference. You can use the packing algorithm to let RizomUV pack your islands in one click, or you can use the tile management feature to assign your islands to different tiles. You can also use the margin settings feature to adjust the spacing between your islands.


Packing UVs is important because it affects how much texture resolution and quality you have for your mesh. You want to pack your islands in a way that maximizes the usage of the UV space, while avoiding overlapping and wasting. You also want to pack your islands in a way that suits your target platform and output format. RizomUV helps you achieve this by providing you with visual feedback and editing tools.


RizomUV Virtual Spaces vs RizomUV Real Space




RizomUV comes in two variants: Virtual Spaces and Real Space. They are both based on the same core technology, but they have different features and workflows depending on their intended use cases. Let's see how they differ and when you should use each one.


RizomUV Virtual Spaces




RizomUV Virtual Spaces is designed for creating UV maps for digital media, such as games, VFX, stills, and animations. It allows you to create multiple UV sets and multiple tiles for each set, which gives you more flexibility and control over your texture resolution and quality. It also allows you to export your UV maps in various formats, such as OBJ, FBX, DAE, etc.


RizomUV Virtual Spaces is ideal for creating UV maps that are optimized for rendering engines, such as Unreal Engine, Unity, Arnold, etc. It allows you to create UV maps that are compatible with PBR (physically based rendering) workflows, which require different types of textures for different channels (such as albedo, normal, roughness, etc.). It also allows you to create UV maps that are compatible with UDIM (universal dimension) workflows, which allow you to use multiple tiles for each channel.


RizomUV Real Space




RizomUV Real Space is designed for creating UV maps for physical media, such as manufacturing, engraving, printing, etc. It allows you to create one UV set and one tile for each object, which gives you more accuracy and consistency over your texture dimensions and units. It also allows you to export your UV maps in various formats, such as SVG, PDF, DXF, etc.


RizomUV Real Space is ideal for creating UV maps that are optimized for physical production, such as laser cutting, CNC milling, 3D printing, etc. It allows you to create UV maps that are compatible with real-world measurements, such as millimeters, inches, feet, etc. It also allows you to create UV maps that are compatible with vector graphics workflows, which allow you to use curves and paths for your textures.


RizomUV C++ Library




If you want to integrate RizomUV into your custom pipelines or other 3D editing software, you can use the RizomUV C++ Library, which is a powerful and flexible API that exposes all the features and functions of RizomUV. The RizomUV C++ Library allows you to segment, flatten, and pack UVs programmatically, using your own code and logic. You can also access and modify the parameters and settings of RizomUV, such as the cutting tools, the unwrapping algorithm, the packing algorithm, etc.


The RizomUV C++ Library is compatible with Windows, Linux, and Mac OS X platforms. It supports both 32-bit and 64-bit architectures. It is also compatible with various compilers, such as Visual Studio, GCC, Clang, etc. The RizomUV C++ Library comes with a comprehensive documentation that explains how to use the API functions and classes. It also comes with several examples that demonstrate how to integrate RizomUV into different scenarios and applications.


Features of RizomUV C++ Library




The RizomUV C++ Library offers a rich set of features and functions that allow you to manipulate UVs in various ways. Here are some of the main features of the RizomUV C++ Library:


  • Mesh loading and saving: You can load and save meshes in various formats, such as OBJ, FBX, DAE, etc. You can also load and save meshes from memory buffers or streams.



  • Mesh editing: You can edit the geometry and the topology of your mesh, such as adding or removing vertices, edges, faces, etc. You can also edit the attributes of your mesh, such as the normals, the tangents, the colors, etc.



  • UV editing: You can edit the UV coordinates of your mesh, such as moving, scaling, rotating, flipping, etc. You can also edit the UV islands of your mesh, such as cutting, merging, splitting, etc. You can also edit the UV tiles of your mesh, such as creating, deleting, assigning, etc.



  • UV segmentation: You can segment your mesh into UV islands automatically or manually, using the cutting tools, the island detection, and the auto-seams features. You can also segment your mesh by material, by face selection, by angle threshold, etc.



  • UV flattening: You can flatten your UV islands automatically or manually, using the unwrapping algorithm, the stretch display, and the pinning tools. You can also flatten your UV islands by conformal mapping, by planar projection, by cylindrical projection, etc.



  • UV packing: You can pack your UV islands automatically or manually, using the packing algorithm, the tile management, and the margin settings. You can also pack your UV islands by area scaling, by rotation optimization, by symmetry detection, etc.



  • UV visualization: You can visualize your UV layout in various ways, such as showing the wireframe, the checkerboard, the texture image, etc. You can also visualize the quality of your UV layout, such as showing the distortion, the stretching, the overlapping, etc.



  • UV export: You can export your UV layout in various formats, such as SVG, PDF, DXF, etc. You can also export your UV layout as a texture map, such as a lightmap, a normal map, a displacement map, etc.



Examples of RizomUV C++ Library Integration




The RizomUV C++ Library can be integrated into any custom pipeline or 3D editing software that supports C++ programming. Here are some examples of how RizomUV C++ Library has been integrated into different applications and plugins:


  • RizomUV Bridge for Maya: This is a plugin that allows you to use RizomUV within Maya. It lets you send your mesh from Maya to RizomUV and back with one click. It also lets you sync your mesh and your UVs between Maya and RizomUV in real time. You can download it from here.



  • RizomUV Bridge for 3ds Max: This is a plugin that allows you to use RizomUV within 3ds Max. It lets you send your mesh from 3ds Max to RizomUV and back with one click. It also lets you sync your mesh and your UVs between 3ds Max and RizomUV in real time. You can download it from here.



  • RizomUV Bridge for Blender: This is a plugin that allows you to use RizomUV within Blender. It lets you send your mesh from Blender to RizomUV and back with one click. It also lets you sync your mesh and your UVs between Blender and RizomUV in real time. You can download it from here.



  • RizomUV Bridge for Modo: This is a plugin that allows you to use RizomUV within Modo. It lets you send your mesh from Modo to RizomUV and back with one click. It also lets you sync your mesh and your UVs between Modo and RizomUV in real time. You can download it from here.



  • RizomUV Bridge for ZBrush: This is a plugin that allows you to use RizomUV within ZBrush. It lets you send your mesh from ZBrush to RizomUV and back with one click. It also lets you sync your mesh and your UVs between ZBrush and RizomUV in real time. You can download it from here.



  • Rizom Lab Unfold3D SDK for Unity: This is a plugin that allows you to use RizomUV within Unity. It lets you generate UV maps for your meshes automatically or manually within Unity. It also lets you edit and optimize your UV maps within Unity. You can download it from here.



  • Rizom Lab Unfold3D SDK for Unreal Engine: This is a plugin that allows you to use RizomUV within Unreal Engine. It lets you generate UV maps for your meshes automatically or manually within Unreal Engine. It also lets you edit and optimize your UV maps within Unreal Engine. You can download it from here.



What's New in RizomUV 2018.0.95




RizomUV is constantly updated and improved by the Rizom-Lab team, who listen to the feedback and suggestions of the users and the industry. The latest version of RizomUV (2018.0.95) was released on November 26, 2018, and it brings several new features and bug fixes that enhance the user experience and the UV quality. Here are some of the highlights of what's new in RizomUV 2018.0.95:


New Features in RizomUV 2018.0.95




Some of the new features that are added in RizomUV 2018.0.95 are:


  • New cutting tool: This is a new tool that allows you to cut your mesh along a freehand stroke or a straight line. You can also use it to split or merge islands, or to create holes or gaps in your mesh.



  • New packing options: This is a new set of options that allow you to customize how your islands are packed in the UV space. You can choose between different packing modes, such as square, circle, hexagon, etc. You can also choose between different packing strategies, such as area scaling, rotation optimization, symmetry detection, etc.



  • New UI elements: This is a new set of elements that improve the user interface and the usability of RizomUV. You can now use the mouse wheel to zoom in and out of the UV space, or to scroll through the tiles. You can also use the right-click menu to access various commands and options. You can also use the new toolbar buttons to toggle different views and modes.



Bug Fixes and Performance Enhancements in RizomUV 2018.0.95




Some of the bug fixes and performance enhancements that are made in RizomUV 2018.0.95 are:


  • Resolved issues with non-manifold meshes: This is a fix that resolves some issues that occurred when loading or saving non-manifold meshes, such as meshes with holes, gaps, or overlapping faces.



  • Optimized speed and memory usage: This is an improvement that optimizes the speed and the memory usage of RizomUV, especially when working with large or complex meshes.



  • Improved compatibility with other software: This is an improvement that improves the compatibility of RizomUV with other software, such as Maya, 3ds Max, Blender, etc. It also improves the compatibility of RizomUV with different file formats, such as OBJ, FBX, DAE, etc.



How to Get Started with RizomUV 2018.0.95




If you are interested in trying out RizomUV 2018.0.95 for yourself, you can download it from here. You can choose between a free trial version or a paid license version, depending on your needs and budget. The free trial version allows you to use all the features of RizomUV for 15 days, but it adds watermarks to your UV maps. The paid license version allows you to use all the features of RizomUV without any limitations or watermarks.


To install RizomUV 2018.0.95 on your computer, you need to meet the following system requirements:


  • Operating system: Windows 7 or higher, Linux Ubuntu 16 or higher, Mac OS X 10.9 or higher



  • Processor: Intel Core i5 or higher, AMD Ryzen 5 or higher



  • Memory: 4 GB RAM or higher



  • Graphics card: NVIDIA GeForce GTX 1050 or higher, AMD Radeon RX 560 or higher



  • Hard disk space: 500 MB or higher



  • Internet connection: Required for activation and updates



To install RizomUV 2018.0.95 on your computer, you need to follow these steps:


  • Download the installer file from here



  • Run the installer file and follow the instructions on the screen



  • Launch RizomUV 2018.0.95 and activate it with your license key or start your free trial period



  • Enjoy using RizomUV 2018 .0.95 and create amazing UV maps for your 3D models



Conclusion




RizomUV 2018.0.95 is a powerful UV mapping 3D software that can help you create high-quality UV maps for your 3D models in a fast and efficient way. It can segment, flatten, and pack UVs automatically or manually, using a state-of-the-art algorithm and a variety of tools and options. It can handle any type of mesh, from organic to hard surface, and any type of output, from digital to physical. It can also be integrated into your custom pipelines or other 3D editing software using the RizomUV C++ Library.


If you want to learn more about RizomUV 2018.0.95, you can visit the official website of Rizom-Lab here. You can also find more resources and tutorials on their YouTube channel here, or on their forum here. You can also contact them via email at contact@rizom-lab.com or via social media on Facebook, Twitter, or Instagram.


We hope you enjoyed this article and found it useful and informative. If you have any questions or comments, please feel free to leave them below. We would love to hear from you and help you with your UV mapping needs.


FAQs




Here are some of the frequently asked questions about RizomUV 2018.0.95:


  • Q: How much does RizomUV 2018.0.95 cost?



  • A: RizomUV 2018.0.95 has different pricing plans depending on the variant (Virtual Spaces or Real Space), the license type (perpetual or subscription), and the user type (individual or company). You can check the pricing details and buy RizomUV 2018.0.95 from here.



  • Q: What are the main differences between RizomUV Virtual Spaces and RizomUV Real Space?



  • A: RizomUV Virtual Spaces is designed for creating UV maps for digital media, such as games, VFX, stills, and animations. It allows you to create multiple UV sets and multiple tiles for each set, which gives you more flexibility and control over your texture resolution and quality. RizomUV Real Space is designed for creating UV maps for physical media, such as manufacturing, engraving, printing, etc. It allows you to create one UV set and one tile for each object, which gives you more accuracy and consistency over your texture dimensions and units.



  • Q: How can I integrate RizomUV into my custom pipelines or other 3D editing software?



  • A: You can use the RizomUV C++ Library, which is a powerful and flexible API that exposes all the features and functions of RizomUV. You can use the RizomUV C++ Library to segment, flatten, and pack UVs programmatically, using your own code and logic. You can also access and modify the parameters and settings of RizomUV, such as the cutting tools, the unwrapping algorithm, the packing algorithm, etc.



  • Q: What are the system requirements for running RizomUV 2018.0.95?



  • A: To run RizomUV 2018.0.95 on your computer, you need to have the following system requirements:



  • Operating system: Windows 7 or higher, Linux Ubuntu 16 or higher, Mac OS X 10.9 or higher



  • Processor: Intel Core i5 or higher, AMD Ryzen 5 or higher



  • Memory: 4 GB RAM or higher



  • Graphics card: NVIDIA GeForce GTX 1050 or higher, AMD Radeon RX 560 or higher



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